Quick Guide Digital Audio Recording
Ian Waugh
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Quick Guide to Digital Audio Recording
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All modern music recordings use digital audio technology. Now everyone with a computer can produce CD-quality recordings and this book shows you how. Written in a clear and straight-forward style, it explains what digital audio recording is, how to use it, the equipment you need, what sort of software is available, and how to achieve professional results. It explains:
* What computer system you need.
* Sound and digital audio essentials
* What to look for in a sound card
* Recording techniques
* How to use virtual instruments
* How to edit and create loops
* What effects to use
* The art of mixing
Computer-based recording is the future of music and this book shows how you can join the revolution now.
Product Code: 978
CONTENTS
1. What is digital audio?
Why digital audio. Digital Audio vs MIDI.
2. Sound basics Sound waves. Amplitude. Frequency. Tone. FFT analysis. Decibels. Dynamic range. Signal-to-noise ratio.
3. Digital audio basics
Sample rates. Human hearing. Lower rates for samplers. Sample resolution. Dynamic range. Clipping, headroom and recording. The size of audio. Digital audio formats. The bottom line.
4. Computer and system requirements
Minimum specifications. PCs. RAM. Operating Systems. Macs. The iMac. Hard disks. IDE and friends. SCSI. USB. FireWire. HD Maintenance essentials. Soundcards. Sample rate and resolution. Frequency response. Dynamic range. Signal-to-noise ratio. Distortion. Ins and Outs. On-board sounds. MIDI interface. Drivers.
5. Recording
Multi-track audio sequencers. Integrated MIDI and audio sequencers. Sample-based and loop-based sequencers. Audio editors. As good as it gets. Mic and Line inputs. Recording levels. Noise - and how to avoid it. Monitoring the recording. Monitoring connections. Monitoring with a mixer. Pre-fade and Post-fade. Do I need a mixer? DI - Direct Injection. Mics. Microphone response. Recording techniques Recording vocals, acoustic guitars, electric guitars, bass guitars, wind and brass instruments, drums. More recording tips. Virtual instruments. Virtual drum machines. Recording virtual instruments. Recording stand-alone software synths. Audio ripping. Getting rid of the jitters. Arranging. Aliases and ghost parts.
6. Editing
Non-destructive editing. Editing audio in a sequencer. Loops and zero-crossing points. Loop tips. Time stretching and pitch shifting. Fades. Crossfades.
7. Processing and Effects
Effects software. Plug-ins. EQ. EQ terms. Graphic EQ. Parametric EQ. Filters. EQ tips. Dynamics. Hard and soft knees. De-esser. DC Offset. Normalisation. Noise reduction. Loudness maximisers. Reverb. Delay. Chorus, phasing and flanging. Overdrive and distortion. Sample conversion. The weird and wonderful.
8. Mixing and mastering
The final mix. Speakers. Harmonic spread. Stereo positioning. ReWire. Mixer automation. Mixing MIDI and audio data. In good order. A mastering house or DIY. Burning audio CDs. Disk-at-once vs track-at-once. The trappings.
9. MP3
What is MP3? The furore. The future of MP3. Creating MP3 files. Putting your music on the Web. Other digital audio file formats. Appendix - useful Web sites Software and hardware. CD. Organisatons. Magazines and publishers. MP3.